I've chosen to focus on these three tools because they've got the least-steep learning curve, they can produce a wide variety of games, and they can produce a prototype fairly quickly (so you can have the satisfaction of having something playable sooner). Most of them come prepackaged with sample games, and one of the best ways to learn a new game development tool is to muck around with them, take them apart, and see how they work. The following tools will help you go from no coding or development experience to having finished your first prototype. This guide is primarily for those who have absolutely no computer science skills, have never programmed anything in their life and think that it's beyond their ability to do so. There are an enormous variety of them, and more are being created all the time. Now what? This is where those tools I mentioned come into play. So you have your idea, distilled down into a manageable, simple game. Some specific things you may want to avoid putting in to your first game include multiplayer functions, online scoreboards, or working in 3D. It likely won't be the next big thing, but it will be a prototype, and it will be something you can build on in the future, if you desire. Go with a simple mechanic like navigate a story by selecting your actions from a menu or keep an object from dropping. This is okay, as long as you fix it or scope down.įor your first game, distill what you'd like to see into a single mechanic and try to create that one thing. Your ambition will push your toward any number of traps. You will likely want to put too much into your first game-too many mechanics, too much content. You should shoot for what developers call a prototype: a smaller version of your idea with a few working mechanics, a prototype that lets you see how your game plays, allows you to improve the design, and forms the foundation that you can later build upon to make a full game.Īs you make your first game, you will also experience the same thing every other developer has: feature creep or issues with scope. I was unable to figure out how to fix it. My first game has a huge bug in it that causes it to break for about half of its users. Your first game won't look like the polished games you're used to playing, much like your first drawing won't come out looking like Monet. If no one is making what you want to play, why not learn how to make it yourself? Start small, and be ready to fail.īefore you get too excited, please realize that, as with any other skill, learning how to design and develop games takes time and practice. The more people who we can get making games and sharing their individual voices, the more we will see games evolve in new and exciting directions.ĭo you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. This is an amazing thing, because everyone brings their unique experience and sensibilities to game design. There are more people in independent game development than ever. You've got small teams making incredible games. ![]() You've got big studios full of hundreds of people. ![]() Game development has exploded over the last few years, and now it seems like everyone is making a video game. A Beginner's Guide To Making Your First Video Game
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |