Thx again man : ) the textures and the modelling seems so perfect because it's actually the original one ! I extracted all of it directly from the ps2 dvd, cleanup in Maya, then Unity.īut what about the sounds ? there's tons of wind sounds everywhere already : / the main attraction is the inside of the Shrine ) Ĭliffs are kinda ugly I know ^^ But the terrain is really mainly here to have a global view when we climb to the top. Heavy use of LOD, as you have to deal with vast landscape.Īs long as it is something for non-commercial fun purpose, I don't think team ico or sony would mind.įog is enabled already : / I reduced the end limit so it will be more dense maybe. I should warn you, making fur without shader is a time-consuming tedious task.Ģ. ![]() I think I know about an article where team ico modeled fur in a nice way within maya. Though using shader for fur, wont get you original feelings. Now collect some ambient-horror-natural sounds.Įxclusive points for this game, which you should worry/think about.ġ. With the suggested fix I told, I think environment is done, pretty well. The environment modeling is so perfect that, I can convince myself playing it on a ps2 or on a pcsx2. Good works so far, carry on The texture choice is absolutely fantastic. "heavy use of light mesh and wise choice of color for light mesh and the skybox and camera movement". With fog enabled, there is a nasty way of faking bloom in free version. For bloom you certainly need pro, I can see you already have that. Try a bit bigger sized tile and of course enable fog. Terrain tile seams is visible from the bridge and it looks ugly. Thanks to "Nomad Colossus" for providing wind sound recorded from the Ps2 game and all the great help testing the game.Īlso you need fog to be enabled. "Setting Sail, Coming Home" by "Darren Korb" for "Bastion"Ĭolossus pictures are from Emanuele Bresciani "Pillars of Pepper" by "Terence Lee" for "Dustforce" "The Glasshouse With Butterfly" by "Tomáš Dvořák" for "Machinarium" "The Farthest Land" by "Kow Otani" for SotC ![]() although actual screen are now slightly different : She smile when you crouch and laugh when you jump on the water : )Įach time you leave the garden, she will move to another location (10 different spots)Īnd the little surprise, try and pray right next to her )Ģ016 edit : the build used to look like that ↑. When you arrive around her, she will start looking at you, and follow you you just sit and watch, you can pause the anim, or subtly look aorund while it's playing, you'll have to find where to trigger it xDĪlso, I added Mono in the garden, chillin, looking around. Ther's a fly cam mode : you need to pray in front of a very specific stone )Īnd also a flying tour cam around the SoW, with a zoom and a control that mimic the original SotC cutscene. You can walk flawlessly from the inner to the spiral to the bridge to the garden and even climb on the top of the shrine of worship ! that's also why I did all this ^^ because you can't do it in the original game.Īll the terrain is mainly here in order to have a nice view when you're on the top of the Shrine, it's definitly not well made like the origal game.Įvery colossus stone has a pray (crouch) fonction : you pray, you display his portait and his name and it activates a teleport to his arenna. and I end up rebuilding the whole forbidden land. ![]() I can't resist but post it here : ) It's in first person view tho, no Wander, no Agro :/Īt first, I just wanted to lightmap the inside of the Shrine of Worship, to try out, but then I added the spiral, the garden. I know this thread is a bit old, but since I acually built a Unity version of Shadow of the Colossus
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